Review: Monopoly Deal (Card Game)

When I first rekindled my interest in board games, one of the first games I played was “Monopoly Deal.” I didn’t like the original “Monopoly” as much due to its long duration, often lasting late into the night without a clear winner in sight. When I discovered “Monopoly Deal,” a card game spin-off that changed my perspective.

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Unboxing / Tabletop Game: 7 Wonders Duel (English/Tagalog)

7 Wonders is a wonderful game. The problem is, it’s designed for 3 people or more. Having 2 players has special rules which feels a tad awkward. So, I am excited to be able to get a copy of the two player game 7 Wonders Duel. Can’t wait to open this one with you all.

Thank you Sym for giving this copy to me.

tabletopgames #Unboxing #pinoyvideogamer #tabletopgames #boardgaming #boardgames #7wonders #7WondersDuel #ReposProduction #7WondersGame

Language: Tagalog, English

Featured Games:
7 Wonders Duel

Additional Music:
http://www.bensound.com

Written and produced by:
Edwin Francisco

Recorded on:

  • Acer Nitro 5 AN515-42-R9G7
  • OBS – Open Broadcasting Software
  • POCO X3 Pro
  • LG Stylus Dual 2

Other equipment:

  • Corsair HS32 Stereo
  • Logitech Rockband USB Microphone
  • BOYA BY-MM1

Software:

  • Affinity Photo 1.10.1
  • Blackmagic Design Davinci Resolve 17.4

Computer used for Video Editing:

  • Acer Nitro 5 AN515-42-R9G7
  • AMD Ryzen 7 2700U
  • 16GB RAM
  • AMD Radeon RX560X 4GB

Preview: The Everything – Table Top Games

I just got a book about board games! The Everything – Table Top Games. It discusses a lot of games, details and a few strategies. I like it. I can’t recommend it for long time players. But I do highly recommend it for people are starting to get into the hobby.

Currently Playing: Scythe

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I rarely get very excited for a game. I think, the last time I got excited was Star Wars: X-Wing, and that was a few years back. What drew my attention with Scythe was the art style. Jakub Różalski’s art stood out because of how his style. The classic style of the 1920s but the mechas at the background make it look surreal. For me, this is a different take on steampunk.

The game is made by Stonemaier, which is very successful with the games Charterstone, Viticulture. They are well known for making well crafted games, production values are on the top. So, there was no suprise that Scythe was the game to try out. Before playing Scythe, I was able to play a couple of games of Viticulture, and it was an interesting game because it was about wine making. They made wine making interesting, so, I wondered what Scythe was about.

Scythe as a word means that it is a tool used for farming, to cut grass or wheat. But these are also used a weapons for war. The game itself is both. The main game is farming and area control, but war is also a choice to control the land.

The game is not goal based, rather it’s point based. There are so many factors on how to get points. There is money, achievements, structures, controlled land and more. Because of those elements, it’s hard to predict who is the winner. Sometimes it is predictable, but sometimes it’s not, it can be a surprise at times. It’s interesting that the rules even indicate that you are not allowed to count your points while playing, if you are caught counting points, you get a minus 10 as a penalty.

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Not, about the compontents. I like the mecahs, I think that stood out for me with the rest of the game. I love mechs. I’ve been a fan since playing MechWarrior on the PC. I thought that this game is a war game because of the mechs. They were amazing in detail. Each player has a maximum of 4 mechs. Each player also has 1 character which are practically attack units similar to mechs, but with the special ability to activate encounter cards. You have 8 workers can produce resources and deploy anything that you build. Each player also has 6 star tokens (indicates achievements), 6 techology cubes (used for indicating upgrades), 4 building tokens, 4 recruit tokens (this indicates and ongoing upgrade that affects you and your neighbors), 1 power token, 1 popularity token, 1 action token. All of these components for each player. The game has 5 sets of these for 5 players. There’s a lot of resources, 20 for each type. Which are food, metal, wood, and oil.

Other components are combat cards, objective cards, encounter cards, factory cards, 2 power dials and coins.

The board game itself is large. I was amazed that it even fit on our restaurant tables. And it’s possible to surprise you when you open up the game for the first time, because there is another bigger side, but it can be only playable if you buy a map extention. Yup, the larger map is not playable unless you buy the add on, and it’s not even included in other expansions. I would have understood if they added the additional map with other expansions, but no.

Scythe (2 of 9)

It’s interesting when you see the board though, because even though there are 5 players, the board is prepared for 7. I generally don’t like that idea. It means that you must pony up more cash to add more. I like the idea that it can be played with 7 players, but intentionally removing 2 for the sake of getting more feels like buying a full game and you discovered that they intentionally cut the game, so that they can make a paid DLC. So, I’m not happy with that.

The game can take a while to play, around 3 to 4 hours on the first try, but can be just 2 hours when you are with players who are familiar, but if you are seasoned players, it can be just an hour.

Gameplay is actually easy, but there are a lot of choices. The choices can get a bit complicated especially on the first time you hear about it. Each player gets 2 playmats. 1 playmat represents their faction/color and special abilities, 1 playmat is for moves. All of them are unique, so there can be several types of game styles in this just one game (even withou the expansion).

The faction map includes all the unique abilities including starting items, it is where you place all your other standby components like money, the 6 star tokens, and the 4 unreleased mechs. The 4 unreleased mechs have specific unlockable abilities which is also applied to the character. The abilities can only be unlocked by building a mech. You are not allowed to switch abilities while playing the game, so you choose what mech to build. It also indicates the immediate effect of getting recruits.

Scythe (3 of 9)

The player mat now includes the actions, starting setup and money. There are 2 types, and each type has 4 subtypes. The first one is the top row action. This includes movement, bolster power, produce and trade. The bottom row action includes upgrade, deploy mechs, build buildings, enlist (recruit). If you see a red icon, it means you have to spend. If you see green, that means you gain. If you look at each mat, the combinations of top and bottom actions are different.

Playing the game, you are to choose one section of actions, you can do the top or bottom, or do both in sequence. The tricky part is that the majority of players can’t use the same action on the next turn. You must only choose any other section, but not the one you previous used. One faction feels a bit overpowered because they are the only ones who can use the same action on the next turn.

Scythe (10 of 9)

At the start of the game, you generally just use top actions to be able to get enough resources and move around and about. But in general, you are pretty much stuck in one particular area. You must be able to get enough resources to build up mechs, to be able to travel on rivers; or build tunnels, to  reach different areas on the map.

You can upgrade your playstyle too. You need to do upgrades by earning enough oil and spending them to move any technology cube from the top action to any upgradable area of the bottom action. Moving this cube can increase what you gain from the top action, and decrease the cost from the bottom action. This in itself is engine building. You are improving your gameplay by upgrading your technology.

Scythe (8 of 9)

Buildings have special actions too, each of them has a specific action, and the same time, it affects your actions too. Building a mill, increases a resources that you get, but the mill only gains a resource where it is standing on. The tunnel allows you to travel to other tunnels found on the game, The Armory gains you power. The monument gains you popularity.

Producing workers is a bit tricky, because the more workers that you get out in the game, the more you will loose whe you produce resources. At some point, you may need to spend power, popularity and money each time you try to get any resource.

Enlistment is tricky too. This is something that you have to keep your eyes open about. You must monitor the players at your left and right and check their actions. If they have done a bottom action that has an enlistment similar to yours, both or the 3 of you will get a bonus effect with money, power, popularity or combat cards. I think this is just to make sure that all players are paying attention, if everyone has enlisted all the possible recruits, then everyone benefits with almost any action that has been done with the bottom action.

Scythe (9 of 9)

Combat is only done with mechs and characters. Once ones players movements is done and if they occupy the same space with another player, then they count how many mechs and characters are in the area, they will use that many combat cards. They choose which combat cards to use, but it must not be revealed yet. They must use the power dials and indicate how much power they are willing to use up and their combat cards will add more power to that. Once both players are ready, they reveal at the same time and compare. The highest value wins, all units must be returned to base. No deaths in this game, they only retreat. Workers can’t fight. but one faction can actually help with the fight, but cannot trigger it. Triggering combat reduces your popularity by 1. The combat is a bit uninspired, and a tad predictable. It did remind of combat in Blood Rage, but that game has a more exciting combat system, since you can surprise your opponent with a card that eliminates all power cards. This one has nothing much except power.

You can build up popularity, build mechs, do objectives, get resources, and more. You can also try to get the factory, which is located at the center of the map. If you control the factory, you will get a new type of action added to your playmat. So, instead of just 4 types of actions, now you have 5. Also, anyone who controls the Factory at the end of the game gets 3 points.

Scythe (4 of 9)

To end the game, the trigger is basically a list of achievements. If someone makes 6 achievements, the game immediately ends. We cound the money, and we convert a lot of the achievements into money and count the points from there. Sometimes, rushing the game might not be the best idea, but it is an option. The first time we played it, we didn’t want to end the game, we just kept on playing and tried to stay away from finishing the game because we were having a lot of fun already.

Oh, there is also a solo mode. They call it Automata. It’s a separate set of instructions on a vitual opponent. You can actually use this virtual opponent even if there are more players. These virtual opponents can fill in the gap if you want more players in the game even if there are no other players. The instructions are a bit long, but the gameplay mechanic is that there is a separate set of cards for the automata. Once a virtual opponets starts their turn, you pick up an automata card and follow the instructions based on symbols that you see. There are conditions like if you are this faction, you get an extra action, if not, do this action. And once they reach a certain level, you will use the opposite side of the card which is a more aggressive action than before. The general idea of the Automata is that they will try to control and protect the factory.

Scythe (7 of 9)

There are a few problems, it’s not a perfect game. I think I like X-wing more, but because X-Wing is a more expensive game to get into, this is a my second favorite game. The flaws are obvious, but the gameplay is enjoyable to the point that I enjoy trying to prolong the game, like the feeling I have in Civilization, giving me that feeling of one more turn.

What I like about the game is that, there are so many elements to the game. I like the engine building part. I like the fact that I can improve my gameplay, so I don’t have to spend too much later in the game. I like area control games, but you might need to fight for control the territory. I also enjoy the idea of battle mechs fighting to control, but fighting can be a disadvantage to you. You may not fight, but you must be also be prepared for one. The components are amazingly done.

Overall, I do recommend this game. It’s not a perfect game, but it is really good regardless of the flaws that I found. It’s not for everyone since it can take a while to get into all the intricacies of the game. I do plan to get expansions for this. Looking forward to try those too.

Teaching Board Games

zombicide (1 of 1)

Zombicide, is actually a great game to get into. It’s easy once you get the hang of it.

I have been teaching board games for like 4 years already. I didn’t start out that way though. I got into this because we started a restaurant and we wanted to add something interesting since we were starting out. I introduced board games. I wasn’t an expert on it, but I really wanted to share the fun of playing games without relying on video games.

Video games is a more personal experience and it’s not easy to share when you’re favorite games are designed for playing alone. I personally wanted to hold a video game party at my home, but when your favorite game is a single player experience, you really don’t get people to share your experience. It’s just you and the game, and if you have friends, they only watch. And not everybody likes just watching. People want to engage, to join in the experience. Which is why I like board games.

While with board games, most games require you to play with a group of people and the results can be unpredictable, regardless if you are an expert on the game or not. Board games also have some solo playing games, but board games are more fun with people around. Sometimes, things can surprise you. And here, I discovered that I am happier teaching and watching people play than me playing them, although I love playing medium to heavy strategy games. I suppose this is the effect of the love playing Civilization on the PC.

With the 4 years learning the hobby, I feel like a youngster compared to other people who have been into this hobby. I know people who have been into playing board games like, all of their life. I only started very recently compared to them. But there is no denying that I enjoy teaching the games. Regardless if it’s a game a like or I hate. I can teach it without any issues, and even show that I can enjoy a game I don’t really like.

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Love Letter is a great introductory game, it’s easy to learn and it’s pretty fast which a lot of people like.

There was one time, someone else was teaching me a game, it took him a whole 30 minutes to explain the entire process of one turn and the whole group couldn’t get the rules because there were so many. We just decided, to teach one step first and play, then teach the next step and play, and so on and so forth. And the process got faster, and we understood each step. We enjoyed it, there were many steps, but it was fun.

I can’t say I’m an expert with teaching games, but I do love learning new ones and I love teaching them. It scares me a bit teaching a new game, because I might make a mistake. So I watch different versions of how to play videos, read the manual several times just to make sure I got it right. But sometimes, some games don’t have a proper manual, and there are no videos to speak of. I do warn people when I am teaching a new game. So, I inform them that I might make mistakes and we can only discover that when we are in the process of playing. A lot of people are open to that and we learn together in the process.

x-wing (1 of 1)

X-Wing is actually simple to learn, but kind of overwhelming to look at. Sometimes, that alone turns off some people. But with the right people, they can enjoy this amazing game.

At first I ask people, what do they want to play, and how long do they want to play.It’s funny when people ask me “Yung masaya” (something fun). Because based on my experience, it’s hard to tell what is fun for some people. Some people like strategy, some people like luck, some people like dexterity, some people like other stuff. It really depends. But I usually try to get details on what they want to try, mostly how long will a game take. Once I get details, then I compile games that I can think of that can work for them. I describe a game as quick as I can, but I also tell them that a brief summary can’t do any game any justice.

I tell them that playing any game, must be played a few times, not just once. Then from there, I let them choose the game. In my experience, I noticed that generally people like party games, something quick to learn and end fast. Which is why this confuses me, why in the world would they want to play Monopoly considering that game can take forever. But once in a while, I do find people who like heavy strategy but not a lot.

Listening to someone teach you the game is not easy, whatever explanation they tell you, it’s usually hard to grasp the rules since most people think the rules are like Snakes and Ladders, Monopoly or UNO. Which is why playing while teaching is the best way to teach the game. Because teaching everything at the start, takes too long and people might not absorb all the rules on the get go, and setting up can also take forever.

You definitely don’t want the teaching process to get too complicated like this video from Funny or Die!

When teaching games, always expect that the game will take twice or three times as long because of the setup and all the explanation. I try to do it fast, but not too fast because we want to keep the game running but once in a while we have to pause for a few explanations if needed. Sometimes people rush you by asking a lot of questions, I just keep telling them that we’ll get to that point.

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Another fun game with large groups.

I noticed, the best way to learn is to actually just play it rather than just watching someone play it, or listening to a long lecture. While playing, its there you discover if you are doing something right or wrong. Keep on playing, and it just keeps getting better. So far, with my experience, just keep playing, and you find yourself having fun after a few trials. Sometimes, the game evolves, sometimes with better or worse ideas. But it’s fun to experiment. I presume, people who don’t want to join immediately doesn’t want to look like a fool while playing the game, or they are afraid to loose. Note, just have fun. Don’t expect to win, winning is just a bonus. The important part of playing is the experience you have with friends. Win or lose, have fun.

One thing that makes me sad about teaching games, is when they don’t pay attention because they presume it’s the same as playing Snakes and Ladders, Monopoly or UNO. And when they start playing, the don’t get it and they drag other players who are almost getting it, and that one particular person just tells the rest of the group to change to something more familiar because they think it’s more fun. Not realizing that other games can be fun too, as long as they are open to new ideas and concepts.

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This is Civilization, it takes a while to teach, but it is a fun game. It just takes a while to get into it.

Teaching games is not simple, because I keep looking at peoples expressions based on how I speak and all the actions that I do. I keep in mind that I might turn them off, which still happens once in a while. But it’s always a learning process. Based on how they react, I change my approach. Do, I go slower, do I go faster, do I stay to make sure that they get the game. I generally stay for 1 round or more depending on how they have absorbed the rules of the game. At times, I have to stay for an entire game, since I see in their faces that they will get lost as soon as I leave, even though they say that they already get it. Most of the time, they don’t. And what happens is that, they loose interest in the game, and choose another game instead, all because they forgot and skipped some of the rules. Which is why I usually choose to stay, until I am sure that they already get it.

It’s sad when I see a group immediately quit a game because they didn’t get it after one try. Because I know, they can have fun if they just try more of it. In general, most games, you don’t get it on the first try. So, don’t end it after just one game. Keep on going! Play more of it.

I am usually invited to play with a group, but the problem with me joining a play group is that I must leave at some point because I must teach other tables too. I can’t focus on one table alone. Which is why I must decline, even though I’d love to join in and play. Also, it gives a level playing field. If I join in, I know the rules and the strategies (I’m not saying I’m good at these games), but it’s a better experience for everyone to experience the game all at the same time.

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It’s great seeing people have fun.

I love seeing the faces of people when I see that they get it. Watching them having fun, with smiles all around and that is so rewarding. Every time that I see that they get it, I slowly move away from the table. But once I see that they really understand the game as a while, I ask the group if they get it and politely ask if they have any additional questions before I move on to another table. Once I see that they have learned and have fun with the game, I always look forward to teaching them something new.

If you want to meet me in person and teach you some games, come to Captain’s Sweet Galley.